lol, don’t know what to say except welcome aboard :buttrock:
Tutorial exercise: (Calling all Noobs)
Nice one TOE, can’t wait to see your progress.
I’ve looked at Maya PLE but didn’t like the watermarks in the viewports, will be interesting to see how this tut converts to maya.
Cheers, Bur147
next time can u do something without titts…id try it but my comp is where my parents are…
Hi all,
I’ve been intending to start this tut for some time now. This thread pushed me to get off my ass and do it. Here’s what I got so far.
Hello, this thread was a good idea :bounce:
(also the smilies are sooo cool on this board!
)
I already started this tutorial a while ago, but never got past the leg part.
I tried it again but failed again… i can’t ‘do’ the leg in front viewport.
I see some other have this problem too, like forge. He also made a screenshot and i’ll try to attach it so you see what i mean.
Sure you can move the vertices on the X-axis, but the foot is wider at the toes than at the heel, and the front viewport doesn’t show that :hmm:
Anyway, i wanted to learn how to model, so i skipped the body and went to the head part…
At first i thought it would be hell… since the pictures where a little unclear at some points, but i managed pretty well for a first try, so i’m quite pleased about that ![]()
Originally posted by The FreakyOne
–>
your hands look way to small… try scaling those vertices a little.
N1 HAVE AIM AND WANNA HELP ME, MY AIM IS PRINCEAMONGTHEVZ :buttrock: :love: :airguitar :airguitar :drool:
haha, i am in the same boat as you xerozz with parents in the room etc.
which is why i decided to model just the sword ![]()
i have aim and im always ready to lend a helping hand to anybody who wants it … aim: troubledmind911
when I merged the head with the body and attached them, I realized that I had already collapsed the body into an epoly. So I used a “connect” to attach and, as you can see, I can’t get them to smooth out. my question; is there anything you can do if you accidentally collapse the mesh? If the answer is no, how do you go about attaching two high poly objects? Thanks
I didn’t explain it right. I already meshsmoothed the body to two iterations, then I collapsed it (accidentally). So now all I have is a very high poly object. How do you connect two high poly objects without getting that funky seam?
