haha, nice hair FreakyOne
Tutorial exercise: (Calling all Noobs)
hey, guys…i started a little late, i just did the “buttox” region…and well as im trying to extrude up the stomach region im finding a problem
in the middle of the butt at the top there is a shape thing sticking out and the more i extrude the more it pops out…can someone help me get rid of it!!
any help would be appreciated
heres a pic
ok well im having some trouble now…cause i have so many vertexes just floating around, and some of my edges are like inside of body…is there anyway to, “lay down” a new “rectangle” on top of where im at so i can work with that…
maybe make a new box same size, and weld the corners to those already there?
please help
omg, someone help!! im gonna cry haha…
there soo many points,edges and crap that are just there…how can i make it back to a flat rectangle on top again! hleppppppppppppppppppp
Hi all,
Here’s an update of mine. I’ve not had alot of time to devote to this, so progress has been is slow.

Things left to model : Gloves (Tried and failed, will try again), the arm section of garments and the Belt. I may add more creases to the body garment.
@3DMan16 : It’s difficult to tell what’s going on from your pics. But I’m guessing that you’ve got a lot of extra vertex’s that need to be removed/welded. Vertex’s can be created on backfacing edges when you use cut, cut also seems to create extra vertex’s for fun sometimes.
A quick way to get rid of duplicate vertex’s is to select all the vertex’s and use the weld selected tool (make sure it’s a 0.1). Any duplicate vertex’s will be welded together. Otherwise it’s a manual job of looking for and removing the extra vertex’s.
Hope this helps, although I’m not sure I fully understand your problem.
Cheers, Bur147
the number indicates teh space between teh two verts the firther apart teh verts teh larger teh number but i prefer putting the verts reaaaaaallll close and putting teh threashold(thast what the little number is called) to 2 
Hey all, I decided I would start this, seems like a fun thing to do, I just mirrored the legs and im not sure if im supposed to just mirror them so theyre very close or weld the vertices together. Anyone have any ideas on what to do?
mikeouimet
- copy as reference
- line vertexes as closely (vertically) as possible
- do not weld them together… yet
3DMan16
Have you set up the snapping options to work with verticles?
If not, go to Customize/Grid and Snap Settings
Check the vertex option, and uncheck everything else.
hey guys, i started this up few days ago…im stuck on the breasts and the groin region was kinda giving me trouble…could you guys give me some help or something to guide me…im kinda stuck…any comments and crit would be helpful
here are 2 pics… help!! 
Well, 3dman16, it looks like you’ve got the shape right in the front and side shots. But it still looks boxy. That’s something that the tut doesn’t explain well, but it kind of infers. You have to shape the low poly mesh (LPM, which is to say, before the smooth) into a more rounded shape. It’s just a process of moving vertecies/edges/etc in a way that rounds out everything better. The point is to get the LPM as close as possible BEFORE putting on the smooth. I’m sorry I can’t be more clear, but that’s the best way for me to describe it.
yea, somebody told me to do that too on the irc chan
i guess ill just continue and see what happens
3dman16> A good way to do the trick on the lowpolymesh is to apply the meshsmooth and check the “controll mesh” button, increase “iterations” to 1 and then begin to modify the controll mesh, that way you will see the final reusult without getting dizzy working with to many polygons.
If you wish to go back the the lopolymesh after you have modified the controll mesh, decrease the “iterantions” to 0 and collapse (right click the mesh smooth modifier) and click collapse to editable poly or editable mesh.
Next time you add a mesh smooth you’ll be back where you was finnished tweaking the controll mesh.
Any questions, feel free to ask me @ icq 13752259