Here’s where I’m up to, I don’t really like this way of head modelling, but it doesn’t seem to be working too bad. I think I’ll be doing a box modelling head tutorial after this one.
So yes, here’s my head update:
Here’s where I’m up to, I don’t really like this way of head modelling, but it doesn’t seem to be working too bad. I think I’ll be doing a box modelling head tutorial after this one.
So yes, here’s my head update:
Can anybody tell me how I can render these better, with some lights, to show up all the detail?
@BSlinger go to render>enviernment>and make the on top it says background change teh color to white 
Lookin good guys. I guess everybody has had problems with the boobs. 
But I’m sure everybody just said screw it like I did, and went on. I don’t see any reason in sweating the details in a tutorial when the armor will be covering up most of the stuff.
One thing this tutorial has done for me though is give me a taste of several different techniques of modelling. Personally, I liked doing the head MUCH more than the body. :shrug:
i know how u feel.i accedently welded th butt cheecks together but i didny care cuz im putting close ib ot hehe
had to start over on the sword since my rotation in the beginning was off… anyway, does anyone here know what the Xform will do and is it essential in modeling the sword? also, do i have to apply an edit mesh or can it be an edit poly?
Use the XForm (short for Transform) modifier to apply transformations (Move, Rotate, Scale) to objects. The XForm has two main functions:
To animate transformations of a sub-object selection. You can also animate the position of the modifier’s center.
To transform an object at any point in the stack.
next time u have a quetion liek that just boot max go to help>user references and type it in and read 
i dont useually stick to one, sometimes i even go back and foreth durign a model hehe id try if i were u
FreakyOne: Thanks for that, that helps, but I was thinking of the fake Global Illumination type lighting i see in the WIP forums… that’s alright though, it’s not necessary.
Here’s the latest head update, I screwed up the mouth, I might have to delete that bit and try to get the mesh to look like the tute… the nose was difficult too, but I’m not too fussed with the way it came out… I need to tweak the cranium a bit too, it’s kinda weird shaped, but then bald heads always look kinda strange…
ok I had to start over on the sword sicne i didn’t bend it 22.5 at the beginning, anyway i did it this time and when i bend it doesn’t bend like from back to forwards but at an angle… how do i turn the bend?
Oh crud, I didn’t realise you had to make all these objects in the one max scent, I’ve been doing them in separate files… does anybody know if there is a way to get my ear object into the scene with the head, whilst keeping it’s modifier stack so I can assemble it?
Woops, it’s OK, I figured it out. For anybody else who wants to know, you can go to File -> Merge and click on the scene you want to bring into the current one.
OK, I’ve had enough for now, not going to start on the sword yet. Here’s the result of my playing for today, the mostly finished and assembled body, plus ear and head.
I’m getting some weird things when i meshsmooth my face. dunno how i can fix it… it looks pretty ugly… 