Tutorial exercise: (Calling all Noobs)


#261

Stygian, what iART was talking about collapsing the stack. Do you mean it will cause problems to collapse the stack using 0 iterations on the mesh smooth. It will turn your lowpoly mesh to be exacly as the controll mesh of the mesh smooth. I’ve been doing that all the way along the model.

I thought it would cause no problems as long as I kept the polycount.

Am I right?

I just started out on this tutorial and this is my progress after a couple of hours. I’ll be back.


#262

@Egyt: collapsing at o iterations I’m not sure about haven’t tried that since the tutorial says to use iterations 1 on the body . since the actual polycount and mesh don’t change… hmmm I don’t know I’ll have to try it .
:shrug:


#263

@rayfusion: That’s looking really good man . @ the end of the tutorial I think we might want to put up a little gallery for the participants so we can compare work . :thumbsup:


#264

Yes, i was talking about 0 iterations as well. Applying a 2nd meshsmooth after collapsing also seems to work fine.

Can you imagine how much time it would save if it did work?!?


#265

I didn’t realise this thread was going on, I started that tutorial myself a few days ago, here’s my head model thus far, it’s the second head I’ve ever made, the last one came out so bad I gave up. 5 - 6 hours work so far.


#266

Hi guys,

Been out of it for a while, but I’ll try to keep up. This thing is really moving now.

I’ve been having loads of trouble with the glove, so I took some time out from it and modeled the sword.

Now to get back to the Glove.

Cheers, Bur147


#267

Hey guys this is a great idea, many props to you :slight_smile: I am joining a little late & have come to my first problem:
It is when you have to weld vertexes on the hip part to make one polygon. I can’t quite work out how to do this.

Starting with below:

I weld the middle vertex to the side one as described in the tut (see tut example below)

But I end up with this, there is still an unwanted edge (circled):

Can anybody tell me what I am doing wrong?
Thanx :slight_smile:


#268

Ok, I think I know what I’m talking about here, but if not, somebody correct me please! :slight_smile:

Ok, I attached a picture with a line highlighted in red. Highlight that edge (it’s invisible) and click Turn in the Edit Geometry rollout. That will turn it to where it connects with the vertex at the bottom in the middle. Then weld the vertex as the tutorial states. So that way, that line that is created in the 3rd image you posted, will overlap the same edge that is turned. Then you make the edge that shows up invisible and it’s not there anymore. That should give you the result the tutorial says you should have.


#269

Thanx for the help :slight_smile:

I tried that, but it still creates 2 seperate polygons with a diagonal (albeit invisible) edge. I’m kinda stumped :shrug:


#270

it will become one poly if the plane is a little flatter. Move that bottom left vertex out a bit, now try selecting the poly.


#271

It worked - thanx :beer:


#272

Hey Hey people, I like what Im seeing here :slight_smile: Dont how I stumbled accross your little class but it seems to be working very well.

Anyway just though I would say hi and tell you how chuffed I am that my hard work is going to such great use :slight_smile: Of course the main man is the great Michel Roger himself but we sure put in a lot of hours with the translation and the creation of the some 60 pages that your all working your way through.

Keep it up peeps

Tom Greenway
www.3dtotal.com


#273

Hey Tom Thanks alot Glad to know you approve. I think the reason we did this was it seemed to be one of the most popular tutorials I saw it mentioned several places before we started this and thanks so much for the hard translation work .
:applause:


#274

Hi everyone.

I’ve been meaning to do this tutorial in ages, I’ve been getting frustrated with not knowing how to do all the useful tricks to get this working, but I finally made myself learn how the Meshtools tool set works yesterday, and it all suddenly came clear!

No pictures yet, but I did the body of this tutorial in (quite) a few hours last night. My mesh isn’t fantastic, I winged it a bit of the way because I couldn’t figure out how to make edges invisible, so I was deleting and recreating polygons all over the place, but I think it came out alright.

I should have some more time tomorrow to work on it, at which time I’ll tweak the body a bit and start on the head, as well as post some pictures up here.

One question though, does anybody know how to get that nice soft lighting that so many WIP posts use? I’ve read it’s just a hemisphere of lights, and I got a plugin to create it, but I haven’t got it to look good yet… perhaps I just need to mess around with it a bit.

Anyway, great thread, I learnt a few things just from going through it that will come in handy when I tweak the body (or start again, if I can’t get it right)

Keep up the good work, guys.
BS,


#275

another update


#276

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#277

hey all, i’m new to this forum. Not new to 3d but I am still a n00b :slight_smile: gonna try this tutorial to. hope you guys will help me out a bit :slight_smile: caus the tutorial is pretty weird at some parts. Ow well, i’m gonna start with the legs :smiley:


#278

hmmm, got the main body done i guess. But how can i attach the mirror version to the original, caus now i have this weird line in the middle, wich get bigger when i meshsmooth :S ?


#279

You should probably wait until after you model the head and attach it to the neck before mirroring. It makes it easier in the long run.


#280

had to start over on the sword since my rotation in the beginning was off… anyway, does anyone here know what the Xform will do and is it essential in modeling the sword? also, do i have to apply an edit mesh or can it be an edit poly?