Ok I’ve noticed posts from alot of newcomers lately (myself being one of them) , And I was wondering if the other newbies would be interested in all working on the same Tutorial at the same time that way we could help each other if one of us is having difficulty with one aspect of the tutorial . There seem to be quite a few of us doing the Joan of arc tutorial currently so what do you say we start a new thread and go through it together ? :shrug:
Tutorial exercise: (Calling all Noobs)
:applause: cool lets see if we can get about 2 more that I know are doing this tutorial and we’ll start the first unofficial CGtalk newbie course .
:bounce:
Ok here is the link to the tutorial that we are working on .
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
If one you more experienced members see us doing things the wrong way or telling each other to do things the wrong way please correct us.
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This guy just barely mentions this part and it seems to be what most of us had problems with.

settings up the reference planes :eek:
The way I did this is as follows,
1)click the plane button on your objects tab> click and drag in the “front” viewport to create a plane > then on the right in the parameters rollout set the Height and width of the plane both to 512 (the height and width of the reference image).
2) Now with that plane still selected open the materials editor ( keyboard “M”) select an empty sample slot at the top then go down to the “map” rollout. click the none to the right of where it says diffuse then double click bitmap when the next window opens this will let you browse to and select “face.gif” which you downloaded from the tutorial page. This will now show the frontal image wrapped around the sphere in the first sample slot.

3) Now click the apply material to object buton ( the one with sphere with the arrow pointing to the cube I think ) then make sure that the show in viewport button is clicked thats the little checkered cube.
As long as your viewport is set to show smooth+highlights you should now see your reference plane . Repeate the steps above in the left viewport using the profil.gif the position your references where you want them .
OK this is how far I got after work today.
How are you guys doing with the tutorial ?
:wip: well I guess we’ll see what tomorrow brings
hey i wanna join this but u have to wait for me after i get back from my christmas break…
i will catch up with u guys after xmas, please dont let this thread die…
this is really cool
Omarello : yeah we’ll still be here have a good holiday .
Jokafex: did you lose your other login when they rolled back the server ? I couldn’t find ya in the member list . any way glad to see ya back .:wavey:
hey stygian can u post a wireframe of the legs u have so far…
hehe i just wanna make sure that i started right, cause i already did this part of the tut, and wanna check if my wireframes match, cause i think there is somthing wrong with my model.
here ya go Omar there are still a few places in the wireframe that I have to clean up . This is the first time I’ve attemtped anything even close to humanoid so be gentle .

:wip:
Ok since we’re all doing the same tutorial (which i might add is very well done). Here’s my entry, tell me what cha think.
i’m REALLY new to CG… but this sounds like a great learning experience… so, where do i find this tuitorial?.. i’ll probably just follow the thread & read along… but you’ll probably hear from me occasionally
Here’s the link http://www.3dtotal.com/ and goto free stuff> tutorials and there is a tutorial for modeling the Joan of Arc. It’s a really good tutorial for us noobs who can’t make a human figure. Enjoy.
cool, thanks reli!.. it’s on my favorites list… i’ll try to keep up… like i said, i’m REALLY new to CG of any kind(new, as in, 2 weeks new!)… how far along is everybody on this thing?.. thanx again.
Include me…I’m going to get started tonight…I will read the rest of the thread and see where you guys are up to…
all right !!! now this is what I wanted to see. Has anyone hit any snags yet? I had trouble getting the butt the right shape and now it looks like the boob is going to be about as difficult.
The snag I run into is when I extrude the torso up, the edge in the middle of the mesh shoots off into a diagonal direction. It’s not really a snag, just a real pain in the ass to fix for every extrusion.
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