Hi there.
I have to render an animated Object with a fixed Cam.
I’m using Final Gather as primary GI with 1 Bounce.
How do i get rid of that annoying flickering?
I’m a pretty noob in Turtle! :shrug:
thxs for any help 
Hi there.
I have to render an animated Object with a fixed Cam.
I’m using Final Gather as primary GI with 1 Bounce.
How do i get rid of that annoying flickering?
I’m a pretty noob in Turtle! :shrug:
thxs for any help 
im not a Turtle user but i would go for more bounces and more samples…
why are you using Turtle…? its an old not in development render engine…
Hi 
More Bounces means more Noise. So less bounces will be the the way to go, imho.
You know that TURTLE replaced Mental Ray as default Renderer in Maya since Version 2014?
So i don’t think that TURTLE is not under development any more. Autodesk Itself is developing it further.
i never saw any updates for Turtle… and they bought Arnold… if you ask me Turtle is dead…
sorry i cant help here…
Turtle isn’t the default renderer in Maya, it isn’t even loaded by default. The default renderer is the Maya software renderer. (“Turtle” makes me think of Logo, a toy graphics programming language for kids. If Turtle is a renderer, they really didn’t think that name through…)
Wait, there’s a Turtle renderer inside of Maya? And it replaced mental ray?!?
Stop the press.
Well one reason, is to use it for network rendering, or batch if you can’t pay for all the required Arnold nodes.
ie. Mental Ray gave x5 nodes in the background instead of 0 for Arnold.
Seems a better than Software renderer, so might get some people out of a hole . Wondering does anybody use it…
I see it has extensive baking tools, and I heard that it is very popular for games, texture baking… ?
Can anybody shed some light on this.? There are a couple of vids on Lynda going through some basics…
I’m using Turtle every time i need a fast and good texture bake. I’m using it for game. The workflow related is fast then ever.
For the flickering maybe a screenshot of your settings can help as to help you.
Thanks