Firstly - hello world. My first post on the cgsociety forum. Moderators please move this thread if I have got it wrong.
Over the last five years I have using blender, and have decided to take the step up to max. This is to a degree a few little whiny issues I cannot find on google. I understand max will have a slightly different workflow etc. to blender, but there are a few things I would have thought essential that I cant find.
1 - In blender, to move an object you would hit ‘G’ and just move your mouse. In max, you must manually click and drag. Is there a keyboard shortcut that does not require me to move the mouse over to an object and then click and drag to move it? (Sounds lazy I know, but I miss this!) 
2 - In blender, you could control+click in the viewport, and anything selected would be extruded to the place you clicked. In max, from what I can tell, you hit shift+E, select your extrude length, then w to move what has been extruded, and then click and drag it into position. Is there a quicker way of doing this?
3 - In blender, to make a quad you would simply select four vertices and hit ‘F’. In max it seems you must use the create tool, which is pretty painstaking. Is there another way around this?
4 - In blender, you could have a single edge, and extrude it to make a quad, is this possible in max and how?
5 - Can I join two selected vertices with an edge by pressing a single hotkey in max?
Lastly, I saw a thread somewhere with a blender fanboy complaining about how everybody hates blender in the professional world. I apologise on his behalf - blender users like him are a minority. You should see the hate he is getting on the BA forums currently. :banghead:
TS