Turn Poly Back faces on?


#1

Hi, Now ive checked the manual this time but to no avail.

How du I turn backface culling so I can see the backfaces of the polys?

Cheers

Alex


#2

Go to Material Editor, and turn ON “double sided”
But I have some issues with it, the OpenGL display of a double sided mesh is a bit wrong
CLICK for an image.
Is it just me, or do you have the same problem ?


#3

Hi, cheers for the info…Unfortunatly i think it might be u becuse when i active double siding my mesh dont change, but has double siding which is what i wanted.

What os r u using modo on…Also have u got the latest version of modo?

cheers again for the help mate!


#4

Is there a public update?


#5

Yeh i fink so…what version of modo du u hvae (about modo button)


#6

I’m curently running vesion 101-9576, That is the version that cam on the disk. I hadn’t heard about a public update yet. I would have assumed that would be big news around here.

Brad


#7

maybe i was wrong… like u sed there would be uproar when an update caame out!


#8

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