Hi, Now ive checked the manual this time but to no avail.
How du I turn backface culling so I can see the backfaces of the polys?
Cheers
Alex
Hi, Now ive checked the manual this time but to no avail.
How du I turn backface culling so I can see the backfaces of the polys?
Cheers
Alex
Go to Material Editor, and turn ON “double sided”
But I have some issues with it, the OpenGL display of a double sided mesh is a bit wrong
CLICK for an image.
Is it just me, or do you have the same problem ?
Hi, cheers for the info…Unfortunatly i think it might be u becuse when i active double siding my mesh dont change, but has double siding which is what i wanted.
What os r u using modo on…Also have u got the latest version of modo?
cheers again for the help mate!
I’m curently running vesion 101-9576, That is the version that cam on the disk. I hadn’t heard about a public update yet. I would have assumed that would be big news around here.
Brad
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