I want to be able to add a stippled/dotted color on top of an existing texture. For example, if I had a cube with a green diffuse and wanted to add red spots on top. I tried using a cellular map, but I can’t get the green to show up between the red cells- I only get whatever color I have set for the Division Colors slots. Is there a way to create an alpha channel for the Division Colors to make them clear? Or any way to control opacity?
I’m working in 3DS Max 2021 with VRay Next.