I would like to inform that our new plug-in TrueArt’s Batch Baking Camera v1.0 has been released!
TrueArt’s Batch Baking Camera is LightWave v9.6+ Layout plug-in to automatically baking objects surfaces.
In LightWave v9.0 there was introduced custom camera plug-in class, and one of kind is Surface Baking Camera for baking object surface to image file. But to function correctly it requires to open user-interface for every single object and picking up item and uv map from drop-down list then pressing Render Frame (or F9 key) and saving rendered image on disk. When you have to bake hundred or thousands of objects, so simple task quickly becomes real pain taking many hours.
That’s why we have made our TrueArt’s Batch Baking Camera to greatly simplify this unpleasant process and make use of full power of renderfarm in baking surface.
Unlike Surface Baking Camera, our Batch Baking Camera doesn’t require to set any item or uv name. Instead it completely automatically assigns the all active objects to frames in animation. Therefore it allows using Render Scene command (F10 key), or sending whole scene to renderfarm and render hundred or thousands object surfaces in one single key press.
TrueArt’s Batch Baking Camera key features:
* Very efficient regular rendering. With UV Border option set to 0% tests showed 225% speed-up in comparison to LightWave's Surface Baking Camera (example 220,000 polygons object). * Very effiecient UV Border rendering. The bigger value, the faster rendering than original LightWave (in which it quickly goes through the roof). * More accurate UV Border support. Original LightWave often renders UV Border with dots (color taken from environment set in Effects > Backdrop window). * Rendering by Render Scene command. * Rendering by ScreamerNet or other Renderfarm Controller.
To read more please visit our website: