Troubleshooting 3ds Max Viewport Problems


#1

Hello everyone:

I recently built a new system and started getting into 3ds max environment modeling. I’m working on my first (relatively) successful model right now and I’m running into some issues with viewport performance.

For a while some of my scene objects would disappear when I panned or rotated within the model but they would pop back into place after a moment. More recently, if I select an object in the scene my perspective viewport is turning black. The other viewports remain “unharmed” but the only way to get the black perspective to go away is to change it to another view and then change it back. This problem repeats itself fairly regularly.

I’ve been paying attention to my verts and polys and the scene currently has about 300,000 polys, which shouldn’t really be an issue at all (I’m using proxies for all of the high poly meshes in the scene).

As far as system specs:

  • Intel i7-6900k (mildly overclocked using some generic settings in the BIOS; stability hasn’t been an issue at all before).
  • 64 GB RAM (recently Memtested to make sure there were no issues there).
  • Asus GTX 1070

Edit: A few exact 3ds stats and hardware utilization:

Polys: 288,498
Verts: 188,418
FPS: Jumping around between 98 and 320.

GPU:
Max GPU Utilization: 25%
Max GPU Memory: 17%
Max GPU Temp: 44 C

CPU: Numbers bouncing around obviously but max temp on any core is at 43 C. Max Clock Speed is 4.0 ghz when doing it’s TurboBoost thing.

So, while I’m no expert, it seems like this machine should eat files like this for lunch. Is there something I need to do to better prepare the system for 3ds (or vice versa I suppose) or is this something I should be concerned with from a hardware malfunction standpoint?

I’m hoping this is the correct sub-forum for this topic. Thanks in advance for any help y’all can offer.

Best,

Hunter


#2

out of luck i spotted this from another thread, id keep your max questions in the max area if you want it to be noticed.

For a while some of my scene objects would disappear when I panned or rotated within the model but they would pop back into place after a moment.

  • try Standard, Default Shading in your viewport top left

The other viewports remain “unharmed” but the only way to get the black perspective to go away is to change it to another view and then change it back

  • View > Turn off progressive rendering

So, while I’m no expert, it seems like this machine should eat files like this for lunch

  • idea world :smiley: currently most operations in 3dsmax are still single threaded (except rendering). So, even if you had 10,000 CPU Cores, you will only use 1.

Hope this helps