trouble with chrome and composite materials in 3Ds Max


#1

I was trying to figure out a way of creating a material for a model in 3ds max … uh … how can I put this …

part of the model/material can use bitmaps, bumps, normals, etc but part of the material is like chrome

actually i was tying to figure that out to how to make a nice chrome material. attempted looking up tutorials on the subject … but still had trouble with it.

thought that I could use composite in the material to have a material that’s partially bitmap and partially chrome

I guess I could use what I currently have now but it’s too clean and crisp, there must be a way of applying some form of weathering to the material. I’m not certain what to do.


for chrome someone suggested just using a greyish color and messing with things like specularity. but chrome isn’t just grey and specular; it does this wierd thing where it sort of refracts light or something right. some tutorials i saw were … either difficult to follow … or resulted in some sort of compatibility issue. like one tutorial was using vray, i dont currently have access to vray. another one was using some sort of default mentalray material - which doesnt mesh well with the compositing materials. I dont know what to do

it be fantastic if i could get my hands on some sort of sample material and maybe inspect it to see how it was made or something, that be great


here’s some stuff I was trying out

http://imgur.com/a/MSl17