So I am wondering what I am doing wrong here. I am attempting to import a MAYAAscii model and have it come across to MODO with the Blendshapes converted to Morph maps. I stripped out all the rig and bones from the scene so there is nothing left but Geometry (including the model with the blendshapes.
When I import it into MODO the Morph targets do not come accross.
Is there some setting I am missing in either MAYA or MODO?
Thanks
Marty Cameron
DogBrain Studios