Hi all
I need to get a static mesh copy of a character that I animated using the c4d character object workflow. I did a little search and found suggestions to 1) bake out as alembic 2) give the characters mesh a “point cache” tag and cache the deformation 3) convert hierarchy with “current state to object”.
Unfortunately nothing seems to work (at least the way I do it). The moment I delete the character object my model is back in T pose…
Maybe someone can give me advice on this?
Cheers
Rembert
