Hi,
I’m working on an animation where a vacuum cleaner sucks up bits of paper, and I want to crumple the paper as it goes in.
Originally I had a particle system where the particles were static until they were moving, at which point they referenced the same instance (which had animation) but used it as an animated shape.
It looked fine in the viewport, but the renders never seemed to match - sometimes the particle would either not move or just disappear when rendered.
Has anyone done anything similar?
I’m guessing it’s impossible to add modifiers to instances once they’re inside PFlow, but I wasn’t sure if there was anything in Box #3 which might help with this kind of task.
Thanks,
Steve