I have a problem with controlling time-remapped footage. Lately the client has been asking for slow drifts on the phones that we have animated from an outside vendor - this looks great and with the AEC plug-in, dropping in those screens is a snap. However - they have recently been wanting the screens animated WHILE the phone drifts. This is almost impossible if you are using pre-composed material. I’m not sure if there is anything that can be done or if there is a solution (other than buying the software and just animating the phone there).
Basically how we have managed so far is that whatever phones or elements we need we have done with 30, 60 and 180 frame spins. We then take those lil puppies (with the camera information from C4D) and put the screens in after time-remapping to our hearts content. We animate the phone and time the spin to happen at specific points - if a new screen needs to happen we usually split the comp on the timeline and create a new comp with the new screen. With this current workflow - animated screens are a pain in the arse.
What I basically want to know is - is there a way to time-remap the screen coordinates information so that animated screens can play normally. Stupid question - I know. Obviously I’ve tried. No avail. Mebbe someone really very smart has a different idea?