I have a texture of leaf mapped to a planer in Maya.
The shader is a MR shader node. What I would like to use is an alpha channel to cut out the leaf shape so as to appear like the shape of a leaf.
I tried to use the way Gnomon teaches in their latest PX course but Maya 2012 does not like thier method of using a reverse node and lumanice node and use a single tif file to achive a tranperency mapping.
In 2009 it works fine no crashing. I test making the shaders in there. But my whole project is in 2012 and is not backward capable due to QT I believe.
Any ideas?