Hello all,
( I really hope I’m posting this under the correct topic)
I’m working in Maya with Shave and Haircut. My character has several hairsystems going at once and it works lovely. However , in some renders , there is a problem in the transparency. This seems to occur where different hairsystems overlap. Each system has it’s own transparency which works well by itself, however when they overlap, instead of having a cumulative effect , making the hair thicker, it takes the transparency of the top layer of hair and this then cuts a hole in the layer beneath. This doesn’t happen with every render , just from certain angles or distance from camera. I’m rendering the hair in maya software renderer with the hair render mode set to buffer. I’ve tried maya mentalray , but this takes way too long on my machine and creates some weird blocky artifacing. I know many people are recommending the puppet shaders but as I’m rather pushed for time I was hoping that somebody knows of some setting that I may have set incorrectly. I’ve attached an image . The image on the right is a closeup where the transparency is behaving as expected . On the left the hair was rendered from further away. I’ve duplicated the image on the left and circled the problem areas. The only sort of work around i’ve discovered is rendering the hair out separately and then duplicating that layer several times - but it’s not ideal.
Thanks so much for your time, any input would be greatly appreciated.
