Hey all,
I’m having problems with transparancey in photoshop (cs3)
I have used pngs but I’m finding they generate random white artifacts around the edges. This is only apparent when I try to bring it into a 3d programme (3dsmax) see image
Someone told me PS has made a bit of a ba*ls up with they go about generating transparancey in later versions especially with tga’s and recommend using a"retro patch" lol this is the frist time I have heard of a patch that brings you back versions!
I cant belive PS has a flaw of this magnitude relating to the way they deal with transparancey not being in line with the way transparancey with png’s and tga’s work in the real world.
If this is the case and I’m not going to get good results everytime with PS what would be the other 2D alternatvie to outputting pngs with transparancey in 3d games
I have heard fireworks or fusion are the ones to work with.
Any ideas folks? 