This is a ridiculously simple question… something I’m missing here. I’ve always used scale to control stretchy but there’s just too much to compensate for in the build and for weighting. Translate is more work but is a better alternative, besides I’ll just script it…
Using Maya. What do I do differently to setup global scale with a translate stretchy method?
I’m dividing the distance by absolute distance, then multiplying the result by the length of the shoulder->elbow and elbow->wrist (in their respective nodes); the output of that (into coloriftrueR) as well as the distance node goes into a condition (first term) with absolute in second term, and current length in coloriffalseR, etc…
With scale method I just multiply the absolute length by the scale Y of the global control, so I’m missing something here, maybe just one node… I did that and put the output to replace the absolute length in the first MD that’s dividing the distance by absolute length…
Any help appreciated. I basically just figured out how to do this myself as well as elbow locking in the setup but can’t work out what I’m doing wrong with the simple thing :banghead:
