Transfering camera and objects from Max to AE


#1

Hi

I’ve got a scene rendered in 3Ds max 2015 and AE CS 6. I’ve got to add a particle emmiter to scene.

I did figure out how to transfer camera from max to AE by use of RLA files and I am using a depth channel to make particles “see” objects in scene, but it is not enough for me (by the way, is there a simpler way to do this?)

I have got to attach a particle emmiter (particular) to an object that is moving inside this scene.
So I’d like to ask You: How can I export a model from max to ae and attach an emmiter to its movement?

Regards.


#2

I found my answer.
In 3ds max directory: […]Program Files\Autodesk\3ds Max 2015\ExternalPlugins\CS5\Windows is a plugin installer. After installing, You just have to export a scene and import it as a link to AE. Animation, cameras, lights… all is working well at the moment, I am still testing it.