Transfer skin weights?


#1

Hi,

I have two meshes, same shape, same skeleton, different topology. Mesh 1 has skin weights which I’d like to transfer to the mesh 2. Meaning for each vertex in mesh 1, find the closest in mesh 2, and copy its weights.

For some reason the copy skin weight give me a lot of artifacts. Any recommendations?


#2

what options did you choose exactly in the copy skin weights UI? If the skeleton is basically the same I recommend using name as joint matching option.


#3

Hi Buexe,

First your ‘by name’ tricked worked better than ‘one-to-one’, and I also found my bug: The first mesh had soft normals, while the second had hard normals. So they both had the problem, but only the second showed it… :blush: Also the resolution of the first mesh around the area with artifacts was lower, and the topology was bad. Thus the second couldn’t interpolate the weights well.

Thanks


#4

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