Trailer park: Mobile Home.


#1

just starting the thread almost have something worth posting. hopefluy be up by tommorrow.

also a quick question does anyone have a close up pic of a trailer hitch?

I cant say I have that shape memorized.


#2

here is the moblie home as it now stands.

Kirt I couldnt quite figure out what the doohicky under the front window was so i just make it into a sorta head light thing.

also dont worry about the unsmooth edges. They are there because i am trying (uncessfully) to stay low poly. when the model is father along I will subdivide to get it smooth.

but besides all that what do you guys think?


#3

Doohicky? Don’t use technical terms on me … hurts my head.

Well, I think this will be pretty good if we can work on the scale a bit. Right now it looks like a Tonka Toy rather than something someone can live in. Check the scale of things on my concept drawing and see if you can’t get it closer to that.

It’d take me too long to list all the differences right now. Give it another shot and I’ll see if I can’t be more helpful with your next update.

Go Go Go! :wip: :smiley:


#4

here is an update moved the tires up into the body of the trailer more. and scaled the hitch so its not as lond as the the whole thing. also made the lamp thing smaller to fit with your original drawing.


#5

here is the image forgot to attach it.


#6

Kirt sorry I know you havent been able to Crit the pic I posted earlier today but I couldnt resist posting this little update.


#7

Good looking trailer JIII

Could you render up a couple of angles with a quick 3 light setup so we can get a good look at the details??? :slight_smile:


#8

sorry about the low light I love gloomy settings :slight_smile:


#9

front angle


#10

kirt do you want me to model hinges for the door?


#11

Yes, but you need to fix the scale first. It still seems very small, like a child’s toy.


#12

sorry to sound dumb but you want the door larger, and the rear window smaller?

I know this must be trying your patience, but I would like a clarification.


#13

Sorry, I should have been more specific. Not a problem, here’s a list.

Door - taller & narrower
Windows - smaller
Trailer - longer
Door light - smaller
Reflector (that round thing in front by the door) - larger
Door handler - smaller & fatter
Side panels (corregated) - lower & not as far out from the sides
Rear lights - round not oval : cones not nipples

Get rid of the green. I prefer to see flat shaded gray until the model is complete (easier on the eyes) :smiley:


#14

yeah the green was just so I can tell the edges apart from one another when I am zoomed in real close.

thanks man this makes it so much easyier to have a list.

I will get to work on it right away


#15

here is a slight change in scale.
what you think about this kirt?


#16

I’m sorry, but it still looks pretty much the same to me. I will do my best to get some ortho views for you or at least a paint over for things that need to be adjusted.


#17

kirt sorry this is such a troublesome model.

but here is a side pic if you need it to paint over.

I just realized from looking at this that the the light thing is was too long.

Anyway all peices dont quite match up in this cause I dont want to change much until I have something more to go by.


#18

okay kirt this is a very rough model but… seeing as this has given me so much trouble I thought you might wanna comment on the general shape.


#19

Aside from the door being on the wrong side of the trailor, the basic shape looks pretty good. Really bad lighting on that shot though, I may be missing something. :shrug:

Use a simple lighting setup when you’re modelling. An ambient light would probably suffice. Shadows aren’t really necessary.


#20

lol right now the door is on both sides of the trailer so dont worry.