Okay, so to sum it all up…
-There really is no way to track an animated particle, and lock it into a shot unless you put it on a seperate layer, which yields bad results.
-If you try tracking it straight out of the operator onto a null, the emitter will be tracked but not the “born” particles.
-The only thing I haven’t addressed is “Attach to emitter”. The manual says that if you wanted to do something such as a waterfall you’d select this option so when you track it, the particles won’t move with the tracker but be locked in the shot.
I feel i’ve pretty much exhausted all options. I’ll experiment a little bit more once I’m back on my system, but i’ll probably go with fusion. I still find it odd that combustion has such powerful particle effects, but you can’t do simple things like track them into a shot seamlessly. When you get a chance let me know if I’ve addressed everything so I can just move forth with another comp package. I REALLY appreciate your help, thanks!