I want to use volume breaker for the destruction of my building but when the building is supposed to collapse it … doesn’t. The building is fragmented correctly(can see in wireframe and some small lines in viewport) but the building doesn’t really collapse like i want. The fragments stick to eachother. How do i solve this- i reduced the friction and increased voxel size but no results. I tested the gravity force and it is working.
Also what would you reccomend the built in Volumebreaker or the fragmenter in thinking particles.


