Toyota Pay Per Drive + Destruction FX Breakdown


#1

Hi,

I’m a freelance based in Italy. Recently I worked on a Toyota commercial where my task was to shatter and create the destruction effect for 3 iconic objects from the past.
To create the destruction effects I used Thinkinetic Pulldownit!
For the sand falling from the cracked objects, the emission rate was set to 3000000 particles per second.
Here you can find the commercial and breakdown.

[VIMEO]139217544[/VIMEO]

Hope you like it,
Giulio


#2

Great work Guilio, this is all Maya, right?, what did you use to render the particles like sand? looks great


#3

Looks great man
You did all by urself?


#4

@lovedebri - To render the sand particles I used Fury.

@kauapanga - I did all the cracking and destruction. I also modeled the Dynatac cellular phone and did the particles simulation and compositing.


#5

thanks mate, I have to check this Fury thing, I know Krakatoa for Maya but Fury is much more cheaper, I will give it a try