Ok so I’m not brilliant with particles, it’s fair to say that I’m rubbish with them. But I thought for a torrent of water spewing forth from a dam that I’d use them. I have some nice deflector bounce going on etc. But now that I’ve applied some materials, they look rubbish, basically because half of card is sinking through the water.
So would someone mind taking a look at my set up and explaining to me why not all my particles get smaller as they move away from the wall (that’s what i want to happen). And also suggest improvements to my material/setup to get a more realistic effect. I know that the splash would generate ripples on the water surface but I don’t have the faintest idea where to even begin to try something like that.
Timelines are tight so prompt responses will be gleefully accepted.
Cheers,
https://files.me.com/barker12345/42bs7k
pflow: https://files.me.com/barker12345/cv29k0
[color=#000000][color=#313131][font=Helvetica, Arial, sans-serif]render: https://files.me.com/barker12345/gp2s00
[/font][/color][/color][color=#000000][color=#313131][font=Helvetica, Arial, sans-serif][/font][/color][/color]
[color=#000000][color=#313131][font=Helvetica, Arial, sans-serif][color=#fffffe]PS. I’m using Itoo’s forest plugin, so I hope missing DLLs don’t cause a huge problem. And I’m using max design 2011. [/color][/font][/color][/color]
EDIT: Links updated.