Since I started with Lightwave and moved on to Maya, XSI, and Houdini, Ive used diferent approaches and mixes of them as they suit my mood.
Diferent software tools offer diferent flavors of essentially the same tools.
I started out with the poly by poly method, moved on to box modeling, then found that building very rough shapes from a box using poly cutting tools can also give you very precise and speedy results. When it comes down to it, knowing what you want from your topology is all that really maters, not how you get there.
That being said Its usually a good idea to prepare radial areas for extruding more detail at some stage of the process… meaning the eyes or mouth areas for instance. extruding(smoothshifting for you lightwave people) will get you the added rings quickly. I generally work rough and then use a subdividing tool (like bandsaw) for the bands of gemetry to further refine the eye lits or lips.
Explore the tools your software gives you for speedy waqys to get the topologies you want… Straight box extruding is initially fast but I find i end up losing the time i gained trying to refine the topology once I have the geometry i got so quickly.
Originally posted by Pauldls
[B]I see tons of wonderful heads but how exactly do you guys get them like that? I assume most of you use box modeling or the “dave-k way”? if you could give a breif overview of your techniques/ workflow (like do you start roughing in the brows and nose first, or the lips and work up ect)
Thanks
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