the initial poly cage is the base on which surface detail is added. As such, the cage needs adequate edge flow; edge flow that can support the details and the deformations of a much higher resolution smoothed mesh.
What Laa-Yosh is saying, I think, is that Pixar is doing something that lends it self to a particular work flow:
Catoons have a certain simplisity of form and exagreation of certain kinds of details. As such once a basic cage is built multiple high resolution smooth-meshes can be made that appear radically different. The basic cage is what allows them to do this.
In general a very good base cage can be tweaked into almost any other cage; however, that takes a very good cage. I believe that Steven Ståhlberg has (still is?) used (using) such a method in his digital women.



