Hello everyone !
I’ve been testing out some things while I was hard surface modeling, and I got stuck on a problem.
I was wondering which topology was considered best and which one would you recommend between those 2


as you can see, the left one looks “better”, yet connects to more loops outwards (like the outter has 20 vertices) than the right one (that only has a square of 16 vertices). The second one tho looks a little bit … odd. Both have a similar result What do you guys think ??
Thanks
Valentin

