as the tiltle says it…
how do you make the topology on the “top of the head”… i ALWAYS get bad topology on top of the head… usualy the face and neck and everything is great… but when i get to the “top of the head” topology i get some bad results… i get tris and i cannot get rid of them
i just can´t get the topology match the one on the face for instance… the polygons don´t fit well together on the top, hence the bad topology…
here are some examples (note: these were the only head models on this computer… and they all got bad “top of the head” topology):
German Helmet:

Norma Head:

Head of a seal:

Please show/tell me how to “improve” or “perfectionise” the topology on the head/helmet
(its the helmet im working on now, and i bumped once again in to that damn topology problem… so please help me)
Regards
Bardur