Hello All. I have retopologized a character model that I am planning to rig to render-ready completion. If possible do you mind advising on the current topology? The character will need to be able to speak and have some facial expression.






Also - with previous rigs, I have had trouble with weights painted being reset after a save/reload & weights not being able to properly mirror. Does this have something to do with the UV Map or lack-thereof? Should I go ahead and create the UV Map first?
Here is the character with a quick & dirty rig for his demo just for reference/enjoyment:







