Hi, I’m trying to project an image over a mesh but the resolution becomes very bad. The pixles looks really big and I cant understand why. My texture image has the resolution: 5251x4916px,32bit, the mesh contains 1.5 million faces. Changing the UV-patch size from 4096x4096 to 8192x8192 gave no effect on the resolution. Maybe there are some other settings to be changed in Mari.
I know that Mari has a LOD system and the viewport doesn’t always visualizes the texture in the betst reolution but this looks terrible, also the exported UV-map looks bad.
Mesh, UV-patch, Original texture-image