Hi:)
Please help me decide - to stitch or not to stitch. (We are planning to use this model in Unity 3D or Unreal3 game engine.)
You can see the situation in the pictures. There is a wall and an arch. In the first case the arch is stitched into a wall, which leads to the formation of additional triangles. In the second case, the arch and the wall are two different meshes combined into a single object, thus reducing the number of triangles.
There are conflicting opinions at the moment on what is best in this case. Any suggestions?
To Stitch or not to Stitch
FreeLogin
#1
nicholasking
#2
if the top part of the wall is flat and will always remain flat like that (not talking about bumps / normals) then stitch it up! its cleaner that way =P
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