To blur or not to blur?


#1

Hi, I’m new here, so I hope this is the right forum for my question!

I’m rendering 65 seconds of HDTV format animation, and I’m not sure if I should blur things in the 3D software, or leave it to the fellow with Final Cut Pro?

Of course, bluring adds a lot of render time on my end…

BTW, I’m rendering the background, and he is adding people video taped against greenscreen.


#2

Do you mean depth of field blur? Can you do whatever blur you want as a post process? Maybe you could render out your animation as an image sequence and use photoshop to do a blur as a batch action.

Or you can talk to the FCP person and ask them if they have a preference.


#3

I’m doing several slow pans, and they need a bit of blur. My renders are going to someone who is using Final Cut Pro, and he thinks he can do the required blurs there. That really would save on my rendering time!

I hadn’t thought of photoshop, that would work I think. I’m already exporting in numbered tiffs.


#4

I would ALWAYS (IMO) let the compositing software take care of any blurring. This leaves open the option that the compositor can leave it completely in focus or choose to blur it and how much to blur it. If this involves DOF, then render out a Zdepth channel which the compositor can use to adjust the DOF properly.


#5

Also - don’t forget that adding depth of field / motion blur to a render will dramatically increase render times. I’d say always do it in post!


#6

That’s exactly what I was thinking. It makes more sense to blur later in the process. No DOF in this project, but I’m sure I’ll encounter that at some point.

AJEM, yeah, my render time doubles in Strata 3D with the lowest blur setting. It basically renders two images then blends them and goes up from there with higher settings. As it is right now, 2000 frames will take between 2 to 4 weeks on my fastest machine.


#7

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