Finally, after some weeks, I was able to get help from Lyle and he showed me a temporary workaround for a very bad memory leak in the SDKs raytrace and raycast functions that didn’t allow me to render a full animation. (be careful if you try to use those, the fxRayHitDelete doesn’t work most of the time, so old rays eat up memory like crazy)
Again, I used good ole Butch for this 

And the animation: Tarons Butch with TLHPro:Occlusion in NPR-mode
This is a Quicktime that uses On2 3.2 - the only codec I was able to find that handles the lines and colors without problems - all others introduced slimy moving noise or other weirdness
I think you should be able to get the coded with the quicktime update function…
Yes, it still has only one line direction, I couldn’t develop that part much since the last posts because of the SDK bugs (I wrote on the docs instead). I become more and more interested in the NPR possibilities though, so you can be sure that I will further investigate this.
For the animation, I took the cellshaded Butch you may already know but with a special “Butch-holder-wall” behind him
Then I used a TLHPro:Merger node to combine the TLHPro:Occlusion shader on top of the cellshaded result. The Merger had the “Overlay” Function (you know that from Photshop) selected so the basically black and white Occlusion result merged in quite nicely.
I am very happy with the result, my only problem is, that the adaptive AA has a hard time with all those contrasted lines, so rendertime per Frame was 7 minutes…a bit much IMO. But if you think that the lines are calculated by a process that is basically Monte Carlo Radiosity with 25 rays per evaluation and therefore gives very natural results, it isn’t too bad either…
The next steps will be looking into line-direction-variation techniques…
Another fascinating thing is how good the result from only one ray looks:

Sure it is pretty rough, but since it is completely stable through Animation, it is a very interesting style I think, and rendertime is 1:05 minutes for this size!
I hope you like it 
Best regards! :bowdown: