:bounce: Hey - I’m very glad you like it 
So this will be the content of the TLHPro Tools. I think I have showed them all now.
If I don’t stumble upon some more interesting helper functions that is 
Some of the old tools in the free plugin will be also present (some of them in more compact and powerful form and all updated with the latest SDK) so you don’t need to install both (but you can if you want). This makes for 16 Tools in total:
[ul]
[li]TLHPro: BiasGain (old, updated, combines Bias and Gain in one node)
[/li][li]TLHPro: Channels (old)
[/li][li]TLHPro: Color (new, simply gives you an animateable color when you don’t need a full gradient)
[/li][li]TLHPro: Distance (measures Distances in several ways)
[/li][li]TLHPro: Doublesider (texture the front of polygons different than the backsides)
[/li][li]TLHPro: EasyGlass (makes the setup of simple glass objects extremely easy - no more doublesided objects needed)
[/li][li]TLHPro: EasyMath (allows you to stack up to 10 mathematical functions in a row so you don’t have to clutter your shaderflow with multiple of my older math nodes)
[/li][li]TLHPro: Merger (28 PS-like layer modes for your combining pleasure
)
[/li][li]TLHPro: HSVtoRGB (old)
[/li][li]TLHPro: RayType (switch between different materials for camera, reflection, refraction, GI and custom rays)
[/li][li]TLHPro: RGBtoHSV (old)
[/li][li]TLHPro: ShowValues (a helper I use for development - shows the min, max and average of values and colors that go through it. It doesn’t do anything to the values)
[/li][li]TLHPro: SplineCurve (use the messiah graph editor as an superfine spline editor for textures)
[/li][li]TLHPro: SuperStep (old updated, Clamp, Step and Smoothstep in one node)
[/li][li]TLHPro: Thickness (measures Thickness in various ways)
[/li][li]TLHPro: Time (allows you to use time as part of the shaderflow - with multiple options for intervals etc.)
[/li][/ul]
Cheers :bowdown:



