Time-based scheduling methods...?


#1

Hi people,

I was just wondering if anyone has a preferred method for scheduling processes such as frame-buffer flips in C/C++?

I know there are plenty of simple ways of doing it for constant time-steps (any particularly effective methods would be gratefully received), but what would be a good algorithm for doing this when time-steps are not constant - e.g. when the amount of processing to produce each frame varies? How to automatically vary the time-steps and schedule updates, without introducing anomalies such as (frame) skipping etc…?

Ta!


#2

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