I am wondering. If I have a very large flat plane for my land in a game. Does it take a lot more resources to tile a small map many times, in regards to using a slightly large map and stretching it a little bit? I like to tile but do not know how much extra time this eats up on the processors.
Tiling resources
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.