Is there anyway to apply a displacement using a tileable texture that will uniformly spread across the entire object based on the uvs. Exactly like a texture normally would repeat in maya or max. For example the leather on a car seat. I basically want to apply this base displacement and then sculpt on top of it. I know i could do it later in maya but Id like to see it as I sculpt and hopefully control its depth/intensity. Ive tried using the texture as a stamp and stencil but i just cant get it to be seamless. Also its tough to wrap it around edges cleanly. Im fairly new to mudbox so apologies if im missing something basic.
Thanks!