Thursdays MODO Videos are up!!


#21

sliding can be done by workarround, yeah sure man, we can do manythings by workarround, but who need workarround in a revolutionary software.

about the update, i really know what’s going up man, i already saw the videos, and to say it, i wasn’t impressed by those addition, yeah element falloff is really nice, bridge is good, bend is awesome, but where is the innovation, even when still lacking most of basics and core tools.

actually, i’m afraid to say that all the edge tools for lw even the simulations r for free, and the lw community even with the lack of SDK, bring a lot of plugins and scripts frequently.

well as a long time lw user too, and using lw 8.0.1 now, i will answer on ur list if u please:

construction plane, yeah it exist through 2 plugins, C_plane or jettolocal, and both r free, and for me they work like charme, more effective than modo, but less intuitive.

constraint, there is a plugin for free for lw, bg_addpoint, bg_edit, do the same constarint in modo.

falloff mixing, nah not available, but my question is why the mixing falloff is not so simple, or maybe it’s just a hidden feature to be out later, maybe.

element fallof, not existing, and is very good.

normals calculation, i don’t know if i get u here.

ngons, i don’t know if either modo did implemented in the right way, cause actually ngons in modo, is simulating spikey for all ngons.

toolpipe, it should be more innovative, and let us mix tools, actually toolpipe did not mix any tool, just let u manage action, snap, on or off, at least, maybe toolpipe let us, change the action center or snap mode, by right clicking on the action in toolpipe window, maybe.

macros, r not dynamic, they r linear, no stop point, or changing , it’s not like a script editor.
it result in dumb result most times.

don’t take this as offensive to modo, or lux team, actually i’m very interrested in modo, and looking forward to it’s future, and using it since it’s release, not as much as u, but no need for more than this time to evaluate it.
what i’m worry about it, is that modo is taking the same philosophy in tools behavior than lw, coming from the same core technique, for this reason i’m afraid for the implementation of new innovative tools, and to say the truth, there is a lot of tools that r more interactive and maybe more option in modo than lw, but it’s more and more effective and work well in lw, we can list this later if u want, as i’ll do a real comparison for u, btw modo and modeler if u r inerrested.

what make us uncomfort here in our company, is that each time we do a suggestion, or comparision, or bug list, or any thing, we don’t get, but silence, and ignorance, so why to continue evaluating, we can stay and c it’s future from far away, if it’ll fit our needs, we’ll be satisfied, if not, then we’ll c.


#22

well , i am not sure if you realy heavily used modo seriously, but i do use seriously for serious stuff i am happy with it. The thing is that the way you projected modo in your answers regarding comparison to lightwave is not right at all. And you cannot get the sense of tool by looking at videos.Do not get me wrong, i have no reason to try to convince you or change your mind.Just that the way you touch the issues is not right.

i am sure you can get something like construction plane or constraint but when it is not built into software it wont be same. In modo constraint and construction plain are like shadow operators that does not bother but help me, they do not slow my work speed , not a bit but they make it faster and more precise.

i d not agree with you about toolpipe. toolpipe is a palette.And you are just looking at it from the other side of the bottle. Right now it may not feel like that to you but when we have more tools in modo it will turn into a real palette

Mixing falloff is really powerful feature if you know how to need it. It is a hidden feature because they may not have thought in that way.
Falloff stuff is really important for organic modelling especially for those of us who did not train in “edge” school.
again most of the stuff you are mentioning showed up after lightwave 6.5. modo is at 1 and advanced enough for its life time.

Normals calculation, by having normals calculated you will have local coordinate system, like moving along the normals or rotating or scaling, that can be applied to any element type like vertex, edge or polygon.And having normals calculated you can mix these action centers with other tools like element tool or otherones. Thus it is one of the thing that lightwave lacked for long time. And most of the maya or max or silo users cannot live without this stuff unlike people who used lightwave(because lightwave did nto have it) , until i started using maya i did not start to need moving along normals.It is one of the most important modelling fundemental.Currently modo will average normals if you have more than one selection or you can use other normal calculation method if you have islands of selections. Quite handy to keep model uniform and smooth flowing basically.

There is nothing wrong spikey for ngons , and it does not simulate spikey at all. In the end if it does or not why shall i care as long as it does what i am expecting it to do? I do not think that your argument on ngon stuff holds right

i like macros in modo , at least it gives some simple ways of doing stuff to nontechnical users.it can be better and more controlled etc.I agree. Better than not having, and remember these are macros, they are not self-intelligent knowing what to do artificial language.

i do not think that you are forced to use it, if you are not happy with it you should not . I am not a fanboy here, i am a professional who uses modo profesionally, who is just trying to help people to increase their productivity in their work enviroment.Otherwise why shall i waste my time answering and writing endless debate about smart highlight or not. I am just trying to show other sides of looking at a software rather than eager consumer. And to be honest i do nto want lux to patch stuff in to satify those who are feature heavy.It should grow right and steady instead of fast and patchy.

My biggest disappointment with modo, which most of the people miss, is edge slice (aka knife in maya) tool. It is slow and not good enough, compared to other tools. Hopefully it will get better asap. Other one is not having edge smoothing groups which is bad for low poly stuff because i cannot define how hard and edge should be on a polygon.

if you are a lightwave user , you would know that a tool`s ability to give you work arounds is a precise gem.Because a tool cannot provide everything a user needs, but by providing flexibility user can find work arounds to satisfy needs.Thus i do not find workarounds as an argument for undermining, rather, it is a plus for me. For example maya as a modeler lacks such quality as long as you are not profound in mel.
i believe modo has such flexibility , as someone who used wings, blender, ligthwave, maya, real3d and modo.

i would like to hear (as someone who used lightwave more than 5 years heavily) what you have to say about lightwave vs modo , if you have time. For example i have not done any serious patch modelling in lightwave , so maybe some people who are into patch modellling may have complaints about modo`s patch style .

About you are asking requests , or sending bugs etc to luxology, i cannot comment on that because i d onto work for or with them. As a tester they are quite responsive and i know some people on these boards actually like responses of lux guys. Try luxology`s forums on their web site. Try posting bugs on these boards because if you cannot send them to lux as testers we would submit them for you if we find them consistent and not user error.


#23

Well I’ve used Lightwave since 1994 (or so, it’s been so long I’ve forgotten) - have used Maya since V. 3 and many other packages during the course of my career. I don’t really see the point in direct feature comparisons of LW v. Modo. You’re comparing a piece of software that’s undergone about 10 major revisions and has over a decade’s worth of scripts and plugins to a program that’s just been released. Furthermore, the guy that’s responsible for Modeler is also responsible for Modo - I’m pretty sure Stuart has used his 15 or 20 some odd years of experience building a better program than the one he started writing in the early nineties. That’s logical, right? Right…so yes, Modo will overtake Modeler eventually in the “feature” dept. - but more importantly it’s just a better way of working. Anybody who has spent some serious time with it (and doesn’t have their ways set in stone) will agree.

I’ve never used Mirai - but people seem to think highly of it. Personally I don’t even like to model that much - but Modo is like a breath of fresh air to me. I suppose if I had been using features like ‘pre-highlighting’ for 10 years I would probably feel they were essential. But I’ve managed to get along quite well without it for a long time (as have thousands of others) so it can’t be THAT essential. But I suppose it would be nice.

People - you have to remember that at least half the modelling tools anybody uses are plugins. The plugins and scripts for Modo will come - once the sdk is out it will be like Luxology just expanded their R&D dept. exponentially. I’m sure that Allen and Stuart and co. are smart and experienced enough to make Modo and their subsequent products open enough for other programmers to tailer them to their heart’s content. I don’t think they’ll make the same mistakes they made with LW.

I’ve been very impressed with Modo - and continue to be more so the more I use it. It’s a fantastic base upon which to build a new Modelling platform - and I’m quite sure as the months (and years) roll by it will become ever the better.

best,

Greg

(who just finished setting up his son’s giant train in front of the Xmas tree and needed to break so here I am… : ))


#24

TOOT, TOOT :thumbsup:

Merry xmas to all, and best wishes for the new year

MunCH


#25

Yeah, I’d love to see Clay in action. Heard a lot of great stuff about it, but I also heard that it’s still a pretty early beta. Just checked the rocket3d site, but it hasn’t been updated for a year or so… Maybe Martin could work on a little video tut, so we could see Clay in action - That’d be great :slight_smile:

  1. Mirai - now that IZware has successfully bought themselves out of NGC, thay are developing the next successor to Mirai. I just hope that they come out with a modeler-only package that has all the (modeling) tools in the full-blown application. Kinda like Nendo on steroids. This makes the development of Wings3D that much more interesting.
    Man, I’d simply love an updated Mirai Modeler. I would buy it instantly (not for 6.000 bucks though…) - That would be awesome. A Mirai/Wings like modeler, fast, sleek, with all the fancy stuff that we see in Wings today, real time SubD Modeling and maybe even bones… I’d love that. For such a modeler I wouldn’t bother paying up to 1.000 bucks - That’d be all I need for traditional modeling.
  1. Silo3D - while the interface is not as snazzy as Modo’s, it is by no means a less capable modeler. I have configured my copy of Silo work like XSI and I have no complaints thus far. I’ve installed it on my notebook so that I can model even when I’m away from main workstation. Plus, with the upcomming tools like (sub) surface deformations, bone deformers, and universal snapping, the aplication just becomes more valuable to me and is quickly becomming my primary polygonal modeling tool.
    I personally think that, at this point, Silo is more powerful than Modo. It is damn fast (it’s actually the fastest modeler I’ve seen), it’s extremely configurable (that’s a big disadvantage in Modo), it’s just a neat modeler, written from artists for artists - But also still lacks a lot of features. But afterall, I guess it’s not too fair to compare the two at the moment - Silo is already at 1.3, Modo is a 1.0 version, so… That’ll a tough battle.

In the end, I think added competition in the modeler-only arena will benefit the artists. However, I am still interested in Modo’s development but will probably refrain from purchasing until it becomes a little more mature because, honestly, the ‘wow’ factor has significantly worn off.
Yeah, just the way I feel. I actually wanted to buy it as soon as it’s been released, but after hearing some negative stuff about it and after testing it, I’m not so much up for it anymore… It COULD be the best modeler out there, no doubt bout that. But it just doesn’t feel complete at the moment. Feels like Luxology had to release it, before really finishing it off - That’s why I said that I think that Modo is about 50% of what it could have been… Especially workflow-wise it feels pretty weak. One click in Wings equals 5 clicks in Modo. And after all, it’s all about workflow, not tools. I’m very interested in future Modo versions and I’m sure I will buy it sooner or later, but right now, it would just slow me down.


#26

Okay…
We’re still with our 14 day trial licenses and expecting the full, hopefully this year. Are there any more videos online for Modo 1.02, besides those released for clients some time ago? Where can we see them, if any? Is there a specific client area in Luxology’s site where we can login, or all the new info come only from private emails?
Thanks,


#27

http://www.luxology.com/community/registered/preview/102/


#28

Thanks…

That link i knew. Though maybe there were more videos on another link…

Thanks anyway…


#29

All other videos of modo tools in use are located in your Luxology account under “Registered Products”.

Cheers.


#30

Well…
We’re still using the temporary licenses and have 10 days remaining, so uder “Registered Products” we see nothing, unfortunately. How long does it take to recieve permament licenses, usually? As soon as we recieve them, our Modo seats get registered automatically?
Sorry, but we’re realy “on fire” here, waiting…
Thanks,


#31

PM me your order number and I’ll check on it. Due to the holiday season order processing was slower than the usual 1-2 days, but we will be back on schedule starting tomorrow. I’m sure you’ll get your permanent keys well before the temp one runs out.

Jason
www.luxology.com


#32

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