Thursdays Video are up, at you know where…
:buttrock:
teeheee… edge folks are gona be happy, that’s all i can say 
Thursdays Video are up, at you know where…
:buttrock:
teeheee… edge folks are gona be happy, that’s all i can say 
Six more! Amazing … just amazing. :eek: These are going to make my workflow even faster.
Graeme
Modo’s only been out for 3 months, and already they’re coming out with updates with new cool tools. I like a company that develops fast!
I just get the message that my account (that I just created to watch those vids) isn’t able to access these files…
Do you have to buy Modo to watch them? That wouldn’t be very clever…
Currently the modo 102 preview is being shown to members who have purchased modo. The information will be released to the wider audience of registered luxology.com members next week.
Jason
www.luxology.com
Thomas,
Yes, Paying customers go First in line. 
Seems fitting to me since i did pay, but I know some non paying folks dont agree.
non paying folks see them next week like MR. jlinhart said.
Not to long to wait 
Wow. I see Modo 102 adds support for transparency. Been wanting true transparency in a Lightwave-like modeler for a long while. Does it support display of uvmapped transparency (ie. leaves etc.) or is the display limited just like Lightwave Modeler?
Okay, I watched the vids now…
Personally, they don’t show what I expected. Not at all. It seems that Modo 1.02 won’t be a “Workflow Upgrade”, it seems more like a simple “Tools Add-on” to me. And I don’t see any special tools here that I don’t have in other modelers. The only great new thing that I saw and would like to have in my current modelers was the element falloff with the connectivity option - that one’s great.
But workflow wise, there’s still a lot of stuff that should be adressed first! I don’t care about 50 fancy tools, if there are still tons of things that slow me down, that force me to clean up or whatever.
So, to make myself a little clearer (cause I was and I am very interested in Modo and I wanna buy my own license, but not in its current state), here are some things that I would like to see in a future Modo version, hopefully sooner than later:
Smart Highlighting: Cool, a Tweak Mode without Smart Highlighting. You guys like Trial and Error? I don’t. Mirai had that bout 5 years ago. Smart Highlighting is ESSENTIAL nowadays.
Pre-Selection: One big thing in Modo that really messes up the workflow is that you have to activate tools, then you adjust them, then you drop em, then you have to activate them again… why? Cause it’s fun to play with the fancy UI? The Modo Slogan is “Modeling at the speed of thought” - But why do I have to think all the time while modeling? I want that my tools just flow and that I don’t have to select an element, activate a tool, adjust it and drop it for every single action. I don’t even want to think about that! In Wings, if I, for example, wanna bevel an edge, I hover over it - so it’s Smart Highlighted and Pre-Selected - and I simply press “B” for bevel - Tada, that’s it. It could be so fast and easy.
Virtual Mirror instead of Symmetry that often doesn’t update correctly.
Please, give us the option to use an object based layer system. Martin Krol posted an awesome Mirai/Modo Montage of a Layer System that would be brilliant to have… Lightwave is, afaik, the only modeling package that has such a strange layer system. Please take a look at Mirai/Wings for that one. Everything in one place, nice and clean and easy to understand. What could be better than that? Not even cookies and hot chocolate!
More Options for configuration! That’s a biggie: The Viewport Controls should be totally configurable, like in Silo. I use my tablet while working and wanna tumble the cam with just the mmb - Modo has such a nice UI, but I can’t even configure that? Man… that’s mean.
And I could go on like that for a while…
Please, Luxology, take your time and take a very close look at modelers that are completely layed out for workflow (Wings, Silo and so on). You don’t have to reinvent the wheel, that doesn’t make sense - And we don’t want to learn completely new stuff or, even worse, go back 5 steps cause of lacking workflow-features (Smart Highlighting and Pre-Selections are a MAJOR Issue!): Just use the great base of Modo to make us all happy. If the stuff written above will be in the next major Modo version, you sold another license. But please, don’t add another 50 tools that we use once a month, instead come clear with the workflow issues that are currently present in Modo - there’s still a lotta things to do!
Thomas, i been asking myself about the same things your posting. It takes alot more mouse click in Modo when compared to another apps for doing something. I think its probably due to the design/workflow philosophy Lux had made for Modo. In Modo you have to customized it to the way you want to work(IMO this is a double edge sword). The difference between Modo and Mirai is the philosophy, Modo isnt tie to a specific workflow and assume everyone works different IMO, hence why there are alot of options in a simple tool like Bevel. Mirai on the other hand is tie to a specific workflow and tools, in Mirai there are the 2 tools for just extrude only, Extrude and Extrude region(they function as Bevel in modo, with group polys off and on,respectively) and Inset is a seperate tool, in this sense its easier and faster model cause your more worried about setting options and activiting tools, and what not, you can also bring up more tool option(usually by RMB click, LMB,MMB are set for specific/common tool task. Actions Centers in Modo arent a new thing, Mirai has them, and you could for example extrude base off the “action center” to give you more control over your tools. For Modo future release,being totally customizable in every aspect of workflow and tools is the remedy to this issue.
Most of the stuff on your list has been requested by MANY other users,check the wishlist ;) So im sure Lux knows most people want this. hell my wishlist has all yours and some coming from Mirai.
Ideally, Luxology and IZware should join force,Lux should buy them out and create a totally unique and superior product. After all they both all in california :D.
what they put in there are great additions to current modo.What you are asking is major additions. I mean look even maya changes from 5 to 6 which was supposed to be major they add nothing to modelling at all. But in modo case what they put is more than just couple of tools, they are great tools. You do not care about 50 fancy tools but there are others who care about couple important tools other there, i think you would appreciate the fact that a company cannot satisfy everyone. On top of it even the additions they have put require extensive amount of testing. the things you are asking is not possible to deliver in time, thus it would not be an update it would be a version.
“Modeling at the speed of thought”, i personally model at speed of thought. i cannot comment for others, only time modo slows me is when modo is slow, which will be fixed for new “version” hopefully.
i like wings too but it is not absolute, neither mirai nor lightwave. all have their flaws and weaknesses. I am guessing most of the problems shows up because people are used to other packages, which is just normal. But as an old lightwave user i can tell you that modo is not quite lightwave either.
the fact is would you prefer a bridge or connect tool or smart highlight? i personally prefer bridge or connect, because a tool like bridge is an essential for physical modelling (it helps you to create new vertices) , smart highlight is a helper, thou that is my personal opinion. i was never impressed with smart highlighting. But instead modo has element tool, which does a superb job and got better with the update.
you do not need to activate tools, tools can be autoactivated!.
for certain actions you can use screen falloff and airbrush falloff, that way you do not even need to select anything. wings has no such thing neither maya (maya artisan cannot come close to of easiness in modo falloffs)
i use my wacom with modo, and it is plain great. But as you stated i do wish some additional adjustments to interface and input ui.Because wacom service settings sometimes is not enough to achieve. And i am hoping that pressure sensitivity will be supported in new version of modo
on the other hand,
i found wings and silo`s work style is really strict and is not bendable at all. I mean if you like the way it works you would have no problem. But try changing the way silo or wings want you to work? But in modo at least there is some easiness to goto either sides.At least to some extend if not total(otherwise we would call it silo or wings not modo).
as i stated before silo and wings and mirai are strictly edge based.Thou some did nto even agree on this one, based on the argument that modo lacked edges and edges operations.
on the other side modo is heavily vertex and polygon based and controls polygons and edges to some extend, and does a beautiful job. Try controlling huge amount of vertices in wings or silo seriously?try moving some hundreds vertices smoothly or rotate them smoothly ( i do not mean linear moving or rotating) , it would be really hard to control huge amount of vertices, unlike zbrush or modo.
Thus comparing different packages are not a productive way of doing stuff. Modo is not on the same lane as silo and wings. Even things like macros, morphing and maya scene reading in modo support this.
thou i admire that wings has such camera control options that serves fo different purposes. i am wishing that slide and camera controls from wings to show up in modo
In your whole post, you are mixing a lotta things that shouldn’t be mixed. Maya is, at it’s core, an animation package. That’s where Maya is strong. The whole Polygonal Modeling Package inside of Maya is a bad joke without Plug-Ins such as Byrons Poly Tools, etc. You can’t compare Maya with Modo. Maya = A whole animation package, Modo = A plain Modeler. That’s it.
But in modo case what they put is more than just couple of tools, they are great tools. You do not care about 50 fancy tools but there are others who care about couple important tools other there, i think you would appreciate the fact that a company cannot satisfy everyone. On top of it even the additions they have put require extensive amount of testing. the things you are asking is not possible to deliver in time, thus it would not be an update it would be a version.
I personally think that Modo is at about 50% of what it could be right now. I think Luxology passed the chance to deliver what they could have delivered! In Modo, a lot of Fundementals that you would expect in a modern modeler aren’t implemented yet. And I think that’s a major problem: I don’t care about tools if the fundementals aren’t laid out. It’s as if I’d want to decorate a house that hasn’t been built yet - That’s what I meant when I said, that I don’t care about tools if there’s still a lot of stuff missing, that would actually be essential.
the fact is would you prefer a bridge or connect tool or smart highlight? i personally prefer bridge or connect, because a tool like bridge is an essential for physical modelling (it helps you to create new vertices) , smart highlight is a helper, thou that is my personal opinion. i was never impressed with smart highlighting. But instead modo has element tool, which does a superb job and got better with the update.
Have you ever modeled anythig organic? While modeling, 99% of our time we’re moving points around, so that should be super easy. In Modo, with the element move tool, I don’t get ANY Feedback, if I grabbed the right component. It’s simply trial and error and it shouldn’t be like that. Smart Highlighting is a BIG ISSUE! A tweak mode without Smart Highlighting is like a christmas tree without lights - It’s just not complete. While modeling organic models, you’re using Tweak all the time and if you get frustrated, cause you’re always picking the wrong components, thanks to no feedback at all, you’ll quickly want to smash your head against something. Smart Highlighting and Pre-Selections would be a perfect addition to Modo and would make modeling organic models MUCH easier! There are already great deformation tools in Modo, now we just need a tad more feedback and control…
on the other hand,
i found wings and silo`s work style is really strict and is not bendable at all. I mean if you like the way it works you would have no problem. But try changing the way silo or wings want you to work?
Silo is one of the most configurable modelers out there. About everything can be configured, have you even used it? My Silo Configuration has about nothing in common with the Silo defaults, I changed a lotta stuff until I felt comfortable. But now, I love how it feels. I’m sure, if you have enough knowledge how things should work, you can configure Silo the way YOU like. Sure, Silo’s also still missing a lot of stuff, but it’s at least very configurable…
I’m very interested in Modos future development, but I think we shouldn’t hype every single tool, addition, whatever, just because Luxology stands behind Modo. Fanboy-ism isn’t productive at all, I would rather be a meanie, who gives constructive criticism than beeing someone who has to get comfortable with obvious lacks and errors. There’s still tons of stuff to do!
@ Thomas Mahler, i can’t agree more
@ kursad_pileksuz, the approach of modo to integrate edges, let them fall in the points lack, tell me if there is a vertex weight map ala LW in modo?if ther is fillet rounder per vertex? even i c that the edge system is not complete or strong too.
now upon what lux said b4, that modo is extensible, and open sdk (which is not shown till now) and super coding and…we thought that a small implemantation will not be that hard, as we gived and still giving suggestions, with no feedback or any response.
Very well-said, Tom and I concur 120%. While Modo’s interface and novel toolpipe lends you an air of configurability, I to feel that it lacks certain ‘basic’ tools (snapping, better curve support, better slice options, and better feedback).
Also, there are other modelers out on the horizon such as:
Clay3D - not much is known about this one-man hush-hush project but every artist I’ve ever come across that had the chance to work with this application swears by it (kinda like Modo’s initial stages). Very intriguing.
Mirai - now that IZware has successfully bought themselves out of NGC, thay are developing the next successor to Mirai. I just hope that they come out with a modeler-only package that has all the (modeling) tools in the full-blown application. Kinda like Nendo on steroids. This makes the development of Wings3D that much more interesting.
Silo3D - while the interface is not as snazzy as Modo’s, it is by no means a less capable modeler. I have configured my copy of Silo work like XSI and I have no complaints thus far. I’ve installed it on my notebook so that I can model even when I’m away from main workstation. Plus, with the upcomming tools like (sub) surface deformations, bone deformers, and universal snapping, the aplication just becomes more valuable to me and is quickly becomming my primary polygonal modeling tool.
In the end, I think added competition in the modeler-only arena will benefit the artists. However, I am still interested in Modo’s development but will probably refrain from purchasing until it becomes a little more mature because, honestly, the ‘wow’ factor has significantly worn off.
Thomas ,
i am a modeler and my main job is creating characters and creatures and such, includes highpoly and low poly. And with modo i have done quite alot of them.i cannto show any examples of those work due to my contract but you can check out my web site to see couple of simple things i did with modo, if you are wondering.
my main argument is not to argue but bring the conversation to certain place where everyone can agree.Also i use modo for more than a year i think, because i was in the alpha team as well. But i do nto work for luxology so my comments are based on my liking of modo.
Since i am a longer time user than those who just bought it, i know more than most of the people here about modo. At least in a sense of configuring and using it. Thus i went through what most of the guys did here. I was so hesistant in the beginning and i was looking for the way things i was doing in lightwave (and remember it is not fun to use an alpha or early beta software as well) . Now i do not. Because i know enough about it, and i had configured modo as much as i did. i never use menus, and possibly i replaced most of its shortcut mappings and do nto use the tools it came with i made my custom tools.
about silo being strict, i did not mean configuration, i meant the way you work. In silo you cannot work like the way you worked in lightwave for example. But in modo to certain extend you can get close to silo (except camera stuff). Now i call this flexible. i did not try to undermine any of those great packages. But i just feel like silo or wings dictate one kind of work style, even thou you can configure it. I used wings i like it, and i tried silo great software.
Smart highlighting is not big issue.It is a big issue to those who come from wings/mirai side and to you. I do not mean it should nto be important.But the way you guys put it sounds like it is the fundemental of modelling, without it nothing would work. i respect people`s needs, but everyone has different needs.
about element mode, i hardly pick the wrong element. but that is me, i am sorry if i am not supporting your claim, but really i do not do much mistakes in modo in element mode. It is something people can pick by using modo more, not a skill or talent. I just understand the software that is why i know where sofware would get confused thus i itry the right move without comprimise. And since it is a habit i spend virtually no time.
to me falloffs and element mode make organic modelling way better than smart highligting.Thus i personally am in no hurry of smart highlighting
also i am a long time maya user, thus i know some about it too. i gave maya as an example because most of the people were struglling with the fact that modo was just a modeler and they would like modo as more streamline animation modelling package. So it was a claim to show to those kind of people not really directed at you.
on top of these, for sure good wishes should make in the software, and i can tell you pretty much that everything (or %95 of) asked on these boards are already asked by testers for quite sometime, some of them are asked many many times, like slide tools or better wacom support, better mouse support etc etc. It is just that they do not have much time to put everything. it is really hard to pull good software from 0. Especially size of modo, and they have other stuff they work on related to nexus stuff. But that is not the user end.
It is a good thing that people ask for stuff, but everything we ask are personal stuff and may not represent the “absolute”
that is my argument, otherwise i have no problems witht he wishes you have listed, and i support you. And also remember this is a new package adn to certain extend you need to live with some ways of new package. ANytime you change brand of any product that is what you will need to face.
well as i said before, stuff is not planned around edges, thus world in modo does not turn around edges. In the end in 3d world everything is vertex. edges and polygons are representation.But that should not limit the way and creative operations should work per element type.I am personally happy with edges but my standards are my personal ones. Some may have different, and may expect an edge to do different thing than what i want an edge to do.
There are couple of stuff is missing regarding edges, like sliding. But i am just happy that modo edge bevel works better than maya`s edge bevel.
well it is not implementation taking time, testing and perfecting implementation takes time.
I am not a programmer or i work for lux. So i cannot answer about sdk question technically. But i personally know that it is in developement and they wanted to bring it with new update.But i think they just could not finish in time so far.
“edge system is not complete or strong” is not suggesting anything, if you can give spesific examples related to edges i can tell you if you can or not.
sdk must be out a week after modo, that was brad, and i insiste that we need sdk, coz it’s the only way for developpers to extend modo and plugins.
and about edges, it lack:
sliding.
connect
bevel probs (concerning rounding)
edge extend for adjacent edges (when in local mode) it doesn’t work as local.
lw with no real edge selection, can handle a lot of edge tools and commands, and better than modo, especially rounder, sliding, stretching…but yes it lack edge weight, as modo lack vertex weight, what a shame.
as a user i insist that people need sdk, so we can get some plugins scripts rolling 
Sliding was one of the things that i mentioned so many times and some other testers believe me, unfortunately it has not made it yet. Maybe it is too hard to implement. I try to simulate it litle bit by using constraint. Thus i am with most of the users who are in favor of sliding.But there are work arounds believe me.
new update is going to satisfy some of those features people wanted.
i have never used lightwave bevel plugins (last lw i used was 7). so i cannot comment on roundings etc. Modo has rounding and they corrected somestuff in the update but i am not sure how close to what you want from lightwave. But i did not know that lightwave had sliding as well.
well most of the lightwave extra edge simulators plugins were additional plugins you needed to pay. except fis wrinkle and jigsaw and japanese edge tools (tho this cone cannot come close to modo). i really like fis wrinkle and jigsaw but i think modo has overcome it them easily since there are real edges.
well about vertex weight issue. I think that most people wanted edge weight thus they implemented edge weight. I just do not see why we cannot have vertex subd weight. For most of the purposes edge subd weight makes quite sense especially hard modelling. But i can see why people would need vertex subd weight.
But to be honest, since i was a long time lightwave user too, modo and lightwave modeler are not comparable at this point. especially as raw package. (forgive me if i mistaken lightwave 8, because i have not used it) i will list things lightwave modeler does not have, and please correct me , and this stuff are really fundemental to modelling and i will try listing hardcore stuff, and some of them are missing in some other packages as well
construction plane
constraint
falloff mixing (mix vertex map with spherical for example)
element falloff (new update will have a surprise)
normals calculations
ngons
double clicking an edge selects ring, double clicking on polygons select object
airbrush, screen falloff and noise, and inverting what falloff you have (these are fully usable with any tool you want to mix with)
toolpipe, and toolpipe as a mixing plate for new tools
different action centers (local and selection including affecting direction of operation)
uhmm real uv editor
fully customizable interface (i can customize my interface per session based on what i need for modelling that time)
better pie and pulldown menus, and better configuration
Macros, and easy scripting.
ability to open modo within modo nearly (you can call layout presets within anywindow for example)
in my view this list is the hardcore difference between modo and lightwave
it is really not fair to hammer modo because it is lacking vertex weight after this listing of stuff, unless vertexmap is at least 20-30% of your modelling