I’m wrestling with another ThinkingParticles problem. This time, I’d like to give the effect of small-ish spherical projectiles colliding with a surface and disintegrating into smaller particles which disappear of a few frames (maybe 12 to 24 frames).
The effect is for a scientific illustration but does not need to be particularly realistic. I see the step-by-step as looking something like this:
- Particles are spawned from a geometry mesh emitter
- They’re driven by some wind or gravity until they reach another geometry surface which is set as a collider
- They bounce away from the collider and each particle’s scale fades to zero on all axis over a few frames
- At the same time, a new particle group is created from the collision event (based on position and time of impact) and each particle in this group spawns a new set of particles
- The new particles explode outward from each original particle (like fireworks) but these would also scale to zero over time (fairly quickly maybe 6-12 frames) and then die once they’ve reached a scale of zero
At the very least, I’d like to accomplish the scale fade on the original particle group, though the ‘explosion’ would be cool too, presuming it’s possible to do with C4D’s native tools.
Attaching a work file that shows my so-far failed attempts.
Thanks ahead of time to any responders!
thinkingparticles-disintegrate-on-impact.c4d (424.7 KB)