I started using TP only some time ago, until then I’ve used PF, and I run into some problems.
I have noticed that when I use GeomInstance node, viewport and render become really slow. I am guessing it has something to do with shape collision dynamics… ?
I created very simple scene with positionBorn, simple plane as birth place and with some speed given in positionBorn. There are about only 50 particles in the whole scene. All goes well until GeomInstance is used.
Simple sphere with 1800 polygons is used as source object for GeomInstance.
So my question is: why does GeomInstance slow down everything?
Sometimes I just need to give some particles shape, without all that shape collision, PhysX and I don’t know what else computing linked to it.
PF used to do it pretty well for me - thousands of particles, all of them with ShapeInstance, showed in viewport and no problem - but PF can get very messy very quickly.
Is there a way how to do it in TP? How to “turn off” all the GeomInstance related calculations?