I am working on a new RnD project with TP and Rayfire to try and continue learning as much as possible, I really need some opinions on my current workflow though, as it isn’t working 100% but there might be an easier way for me to do this.
Basically I have modeled a very simple Smoke Stack that I want to demolish, I want there to be two blasts up the stack that start the toppling and consequently destruction of the tower as it plummets into the ground and smashes up abit more on impact.
I think it will be far easier to just upload my scene file so someone can take a look if they have the time
But for those who don’t I shall give a brief explanation as to my approach, I cut up the tower into four pieces, two of the pieces are where the blasts shall occur. Those parts are activated and then Fractured further with VB and then a force is applied to them to give them some explosive movements, in my scene however my pieces get stuck and don’t blow out. I really like some of the movement that is generated if only my pieces didn’t get stuck, although I think they are intersecting and getting stuck that way.
My File can be downloaded from Dropbox here.
Thank you so very much for taking the time to help me