i have a destruction setup with 2 levels of vb’s, triggered by a Point Helper. The mesh is quite highpoly and intersects itself at some areas. If i run the sim with 1 level of vb everything works fine but if i run it with 2 levels the whole tp mesh is appearing and disappearing during caching. Since i did this kind of setup a few times before my workaround was to amend the seeds, sizes etc. a little to alter the sim and after a few tries i got a solution that worked. But now i simmed it 10 times and it won t behave.
Is there a general solution to prevent this when using vb and sc and does someone know the reason why the mesh is disappearing at all?