Hi everybody. I have shot with 10 running rhinos. My point is to create dirt and flying rocks from their foots when they touch the ground. Can you give me few tips on how to create this complex TP setup. Right now i have geometry emitters attached to theirs foot bottom and trying to activate them when they intersect the ground (or inMesh), but how can i activate them all in one system (not creating 40 nodes and born operators for each)? Groups of geo
s are not understanded (in my setup variations) by Node with Intersect operator, also trying ObjToParticles and VertToParticles for my emitters, but cant make inherit my particles of geometry position (again not creating 40 nodes for each emiters geo). How???
Have 2 objects. One rhino, and one emitter thats animated in tandem with the rhino. attach the emitter particle to the rhino particle.
born particles over the surface of the emitter particle.
test those particles on collision, dot product or in mesh.
Its not complex at all. Ill probably make a video of this.

