I’ve posted a thread here concerning the interaction of Reactor with the geometry of an animated proboolean object.
Seems that Reactor may have issues with objects with a changing vertex count.
I think I heard somewhere that Thinking Particles is able to deal with it but I have been unsuccessful so far.
Any ideas?
Thinking Particles & ProBoolean
THarland
#1
THarland
#4
Thanks for replying.
I got it working using a shape collision node in TP.
Here’s a link showing an example of the result.
Glacierise
#5
You don’t need animated bool for that. Slice modifier, cap and noise would have done the job too 
THarland
#6
Ahhh…
I tried the slice modifier but couldn’t get it to work, I overlooked the cap.
Oh well, the example is actually highly oversimplified.
I think i’ll stick with the boolean because it gives more options for the shape of the subtraction.
It’s good to know slice does work though when I need something quick & easy.
Thanks Hristo.
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