basically i used [ lifespan-age/lifespan ] as an expresion to get this going, but the bias…my oh my 
thx a lot.
I am still having though a little hard time to understand this so follow me through. and please correct me if I am wrong.
1.normalize the size (value to a 0-1 range)
2.output the normalized value to the value to time.
3.the value to time looks up through all the time range supplied for values betweens val1 and val2. this is a bit confusing for me. so if instead of 100 I supply a 50 value, this will happen sooner ? then what about the animated float that goes still from 0 to 100 ?..as I follow in the track view, the range is still 0 - 100, so what is the relation between the animated float and the value to time…hmmm…i really don;t get this value to time op.
also…another one.
a basically have some particles with bring to going for the textures white values on an object. how can I make ALL the particles go there. I use a position surface that assigns a per particle random position. But for the particles already assigned a black zone what can I do ? how can I make all particles go to the white zone ?
- I tried getting them to follow the position of the already “go white” particles, but it’s a fake and looks like it.
2.I did not find anything that will help me “read” the specified RGB zone. Basically I get the particles assigned with surface position, and only after I test for the color. If white, bring to, if black, another group. But the ones that are in the group ?
I attached the file.
PS>almost forgot a quick one. Is there a common issue with more than one bring to operators in the same master dynamic ? I can get any one to work, but no more than one…the help wasn’t relevant to this one.


