Thinking Particle's 3.0 Tutorials


#61

particle animation count is the total amount of particles born up until that frame

particle frame count is the amount of particles birthed on that frame

so what you need to do is get the amount of particles birthed on that frame and normalize it, that’s why you divide by the shot so the born particles have a value from 0-1. this allows you to put it through the equations easily.

Can you post a scene file please.


#62

But from the Tp help ,the particle frame count output is integer,so the value should 0 or 1,I think.the pistol shot birth type ,all the particle be emitted immediately ,the time is nearly 0,the particle frame counter when they borned =?


#63

Sorry for the delay eric, ill have the file to u asap, just a lil busy right now


#64

It doesn’t matter,I have understood something from the tp debug log


#65

getting a Bandwidth error at moment?


#66

Ah good to hear eric, the debug log is dope,

Dude I am still trying to get the bandwidth undercontrol… soon :smiley:

I have a slow week this week so their should be many updates…


#67

Updated with a production example, I’m hopeing I get a full shot to do… ideally its going to go over takeing a missle blowing up a helicopter from set up to final composite.

I uploaded the first video for now, deals with the overview of the missle setup.

Peace


#68

Owned by servage :smiley: That sucks.


#69

Finally I get some cool stuff about TP! :smiley:
Thanks man! Keep on posting please!! Really good stuff!

best,
-malanjo


#70

Dude, glad your getting something out of them. I want to keep on posting stuff consistently but its hard to work around scheduals.

Send me some feedback anytime dude.

-Andrew


#71

Hey man, I watched half of the tutorials, and believe me, really opened my mind!
Yeah… hard stuff there at Blur… Ale says the same thing… always busy…!

I’m getting a little bit crazy here, because I can’t do this trick with thinking particles (the famous peeling…).And even more…what can I do to put the particle simulation in the “reverse play”… not a “explode” of the fragments (like in the video), but a “implode” of the fragments…(?)
I found some close to this in your website (cloth defrag)… but it’s just the sample video.

Thanks man for your time and support, really appreciate that!
best,
-malanjo


#72

Hey dude, I plan on makeing that burning wallpaper a video tutorial, its pretty straight forward, you have your object deforming and then you fragment it, tp doesnt care if the obj is deforming or not. Its pretty sweet


#73

About the peeling - can’t you just make some local animation on the particle shape, and then play it with the cool NLA tools in tp? I might make you a test scene.


#74

Heh… I’ve seen the setup for that. Very straightforward (and very manual) actually – lots and lots and lots of paramblocks. Didn’t you post questions on cgfluids about it? Sam Khorshid worked on that, he can probably give you more info on it.


#75

Hey guys! thanks for the quick reply!

SoLiTuDe - Not yet...! Thanks for the tip! I will make some research in CGfluids.

best,
-malanjo

#76

About the peeling - can’t you just make some local animation on the particle shape, and then play it with the cool NLA tools in tp? I might make you a test scene.

Yea that might work. using the animated shape on geo instance.

Updated the site with a new video, getting tp data to drive afterburn values in AB 4.

-Andrew


#77

can’t post the tutorial in something like rapidshare?

the account is suspendede for 4 day now…

cheers!


#78

Ive been struggling finding time to get going with that stuff. I have another host I just gotta buckle down and get my ftp up. soon tho! I promise


#79

that would be cool

if u want u can send me the tuts in Msn and i upload to rapidshare or another free hosting.

what do u think?

p.s: thnx for all this


#80

if you would like, my msn is omegashift_@hotmail.com

im still struggling to find time to do some more stuff on this…

ack!

-Andrew